The Legend of Zelda: Ocarina of Time 2D

Like us on Facebook to subscribe to our weekly updates!

Fresh NewsIf there is any downtime, it's because of website updates!
Expect a playable demo to drop in June or July.

Hopefully coming this June!
  • About
  • Download
  • Update Log
  • FAQ

Project progress

19.5%

Update Log

Update Log

Versions: v.10 - v.15

Coming in v.20 (Release date: Spring)

* This list is somewhat outdated for v.20. I'll make it completely up-to-date after this version has actually been released.

  • Places
    • Sacred Forest Meadow - Map by MaJoRa
    • Zelda's Courtyard - Gamekrazzy and Sage-dawg, NPCs by Dervilacus
    • Death Mountain - Will Kindricks (Darius King)
    • Goron City - Map (WIP) by Joshy_Bear
    • Dodongo's Cavern - Joshy_Bear
      • Giant Dodongo Skull - Aeroblast43o9
    • More building interiors
      • Bazaar - Map by Gamekrazzy
      • Treasure Chest Shop - Map by Sage-dawg, NPC by Aeroblast43o9
  • Enemies
    • Stalchild - Sprites by Dervilacus
    • King Dodongo - Sprites by Dervilacus
    • Dodongo - Sprites by mfgravesjr
    • Baby Dodongo - Base sprites by Gamekrazzy, animations by Dervilacus
    • Keese (and Fire Keese) - Sprites by Dervilacus
    • Beamos - New sprites by mfgravesjr Sprites and code by Sage-dawg
    • Armos - Sprites by Joshy_Bear
    • Tektite - Sprites by Dervilacus and Gamekrazzy
    • Lizalfos - Sprites by Joshy_Bear
    • Wolfos - Sprites/animations by Dervilacus, beta sprites by gluedtogames
  • Items
    • Bombs
    • Hylian Shield - Sprite by MasterYoshi
    • Empty Bottle
    • Goron Bracelet - Icon by Joshy_Bear
    • Goron Ruby - Icon by Joshy_Bear
  • New features
    • Link being attacked animations
    • Quest Status Menu
    • Low health beep
    • Magic Meter
    • Learning Ocarina Songs
    • Tall grass
    • Less collision glitches
    • Animated flying bug/sprite things in forest maps
    • Can reload OoT 2D without having to close and reopen it (for all of the speedrunners out there)
    • Online Multiplayer
    • Disabled side-scrolling
    • Cool extras we aren't going to spoil
  • Music
    • Deku Tree Dungeon - Sauraen
    • Goron City - Sauraen
    • Guards Theme - Sauraen
    • Zelda's Courtyard - Sauraen
    • Heart Piece Theme - CaptainCrispy
    • Updated Fairy Fountain Theme - CaptainCrispy
  • Updated Content
    • New and improved Link sprites by Dervilacus
    • Map tiles now load on systems that previously would not load them. (Example)
    • Complete collision engine rewrite.
    • Better/finalized frame rate.
    • Less glitches (no more Cucco Sliding glitch, I think?)
    • Better Deku Tree interior - Gamekrazzy and Sage-dawg
    • New and improved market (including alley) - New building design and floor tiles by Gamekrazzy, barrels by GodsTurf, map by Sage-dawg
    • Better Deku Baba - Sprites by Dervilacus and Gamekrazzy, AI by Sage-dawg
    • Better Deku Scrub - Sprites by Dervilacus, AI by Sage-dawg
    • Updated dungeon camera
    • Highly optimized pause screen and font graphics to require less space/memory
    • Some updated interface graphics by originaLink
    • Link aligns with dungeon doors and crawlspaces before entering them
    • Side-facing treasure chests - GodsTurf
    • New treasure chest sprites - Scout1297
    • Signs finally say "Read" instead of "Speak". xD


What's new in v.15 (Released October 31st, 2014)

v.15.2 (Released November 1st, 2014)

  • Faster text
  • Dieing glitch resolved
  • Game Over music
  • Lift objects faster
  • Can't climb while carrying objects
  • Can't use C Button items while climbing/swimming
  • Can't use sword while swimming
  • Item sliding glitch resolved
  • Carpenter glitch resolved
  • Kakariko fence glitch resolved
  • Mini-map glitch resolved

v.15.0.1 - Glitches Resolved

  • Gohma warp spawn glitch

Features

  • New website layout (thanks, Klaufel)
  • Remixes - Vilppe1 and Sauraen
  • File Select
  • Saving
  • Dieing
  • Lifting and throwing objects
  • Fullscreen
  • Better keyboard configuration
  • New title screen
    • Logo - TheRealMethuselah
    • Link and Epona - MasterYoshi
    • Epona animated by Dervilacus
    • Dust and map - Sage-dawg
  • Fairy Ocarina
  • Link animations - Dervilacus
  • Background images and song effects - GodsTurf
  • More cutscenes
  • Less glitches (thanks for the bug reports, OoT 2D fans!)
  • Use a program similar to XPadder for controllers for now.

Maps and NPCs

  • Lost Woods - MaJoRa
  • Kakariko Village - ALttP Fan
    • NPCs - ALttP Fan
    • Carpenter animations - Sage-dawg
  • Lon Lon Ranch - ALttP Fan
    • Horse animations - Dervilacus
    • Building interiors - GodsTurf and Gamekrazzy
  • Market - GodsTurf
    • NPCs - Aeroblast43o9
  • Guard maze - MaJoRa
    • Guard animations - Aeroblast43o9
  • Hyrule Castle - MaJoRa
    • Talon and animations - Aeroblast43o9
  • Hyrule Field - GodsTurf and Sage-dawg
    • Graphics from MaJoRa's map were reused
  • Building interiors - GodsTurf (includes mini-game buildings)
    • Windmill interior - Gamekrazzy
    • Mini-game NPCs - Aeroblast43o9
    • Bombchu Sprite - Dervilacus
  • Four Swords Adventures Tile Sets - Gray AKA Brown


v.10 (Released July 18th, 2014)

Flotonic

  • Main Engine
  • Map Optimization
  • Text
  • Cutscene Creation
  • Deku Tree Dungeon
  • Various Sprites
  • Skulltula AI
  • Deku Baba AI
  • Gohma Larva AI
  • Controller System
  • Shop Programming
  • All item programming

GodsTurf

  • Kokiri Houses and Kokiri Shop
  • Deku Tree floor web
  • Deku Stick interface
  • Deku Baba sprites
  • Edits to Skulltula sprites
  • Various Sprites
  • Side-scrolling Fairy Slingshot room
  • Deku Tree Pause Screen Map
  • Gohma crawl animation
  • Logo text

AeroBlast43o9 (YouTube)

  • Spiked bar
  • Gohma recolors and some sprites
  • Boulder sprite
  • NPCs (Impa, Zelda, Mido, and Fado)
  • Gohma side view and stunned animation.

Chaindog

  • Base Gohma sprites

TheRealMethuselah

  • Logo
  • Hyrule Atlas
  • Some 16x16 item icons.
  • Base pause menu screen.

Sage-dawg (YouTube)

  • Deku Scrub AI and sprites
  • Text
  • Deku Tree object placement
  • Door programming
  • Flag system
  • Skullwalltula AI
  • Mini-maps
  • Hidden room and the enemies there.
  • Gohma walk/attack/lay eggs animation and AI.
  • Side-scrolling maps.

MaJoRa

  • Link sprites
  • Original Kokiri Forest Map

MCDemontor

  • Some Deku Tree tiles
  • Beta multi-player testing

JeDDyD

  • Gohma Larva Sprites

originaLink

  • Interface buttons

Master Yoshi

  • Deku Tree sprite
  • Navi sprites

Music remixes by Vilppe1 and Patricio Herrera (ordered by number of contributions).

We don't know who made these sprites:

  • Skulltula
  • Some Kokiri NPCs

Web layout by Klaufel! If you need any web design, we highly suggest him for the job!

The Legend of Zelda series is a registered trademark of Nintendo. If you like OoT 2D, check out Nintendo's products!

We are in no way affiliated with Nintendo.